Our gameplay is basically split into two halves. The first half involves exploring a 10×10 map and setting up castles. Read more about the rules and gameplay here. This week we got an alpha prototype running and were able to play 1 vs. 1 over the internet. In the long term, the game will have full color isometric graphics but we decided to make an ascii version to test and polish gameplay before building it out. So it may not look like much, but this is a HUGE milestone and we’re really excited. Thanks so much to our programmer, Steve.
We’re still a ways off from implementing artwork but I never tire of sketching out ideas. I was at a conference today so I explored tree styles, UI elements, icons, etc.
I’ve been working on a game design document that can be handed to Steve (code) to implement into our first prototype. We decided to build our first prototype in Terminal (OSX) so I’ve been tasked with taking all my illustrious art ideas and converting them to a text-based experience. Take a look:
Creating this in Google Docs. Pretty glamorous, eh? I kid.. I’ve actually really enjoyed this process.